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Tuesday, 7 May 2013

New super mario bros (custom sounds remake)


This game was a very interesting game to work, i used a lot of interesting sounds and a lot of instruments to make this game sound good. This game is very popular and has a massive audience around the world.

Most of the sounds hear were made by instruments such as guitars, drums, xylophones, metal-phones etc. For the sounds which i couldn't get exactly, i altered using pitch shifters once again, i also used pitch shifters on the vocals to make my voice sound more appealing to a younger audience.


Here is how i altered the sound to make it how i wanted.

I also used chan EQ


Skyrim (custom sounds remake)




Here is skyrim, one of my favourite games. I enjoyed working on this game very much because i understood the game and the feel the game has on the audience. This really helped me when collecting the sounds because i knew exactly what i wanted and how to get them. Even though i knew what i was doing this was a challenging clip to work on because some sounds were very had to think of such as wings flapping and a dragons roar, in order to create these sounds i had to be very creative when i was recording, but at the end it payed off.

First i recorded the vocals for a dragon, i myself voiced the first dragon and i believe the clarity and expression of the voice was on point. afterwards in the editing process i edited the sound to make it sound more fierce, angry and make the voice sound purely evil. to do this i used a pitch shifter filter to distort the pitch of my voice into a deeper harsh sound and also added a reverb to make the voice sound powerful and loud.
I also edited the sound of the other dragon too in a similar way but kept a little difference in the sound so you can tell the individual difference in voice between both of the dragons.

I also added reverb and pitch shifters to the roar of the dragon (which i created by getting a group of people to roar loud) and also the flapping of the wings (which i got by flapping a duvet).

The music i got from the logic loops which i tweaked for my own effect.

For the sound of the dragons ice breath i had trouble getting a right sound, at the end i merged two sounds together which did not sound good by it self but together it sounded great, the first sound was a blow dryer and the second sound was from an aerosol spray being lit of fire.





Friday, 3 May 2013

Rudimental-right here (video concept)



Creative concepts

This music video is very abstract and unorthodox like many other music videos from this genre. This video does not show any of the artists and has a very artistic video. Most of rudimental's videos are like this where they do not show the artists and instead have very creative videos.

Performers image

As i've said before none of the performers are show in this video, in fact no one is show, yet still this shows the performer as a humble and well person who cares more about music than the actual fame and fortune.

Narrative

There is completely no narrative and no plot what so ever, but the sequence of shots and images have a pattern linking with the vocals and beats.

Pace

The pace of this music video is constantly fast paced and stays like this through out the whole video. the pace of the shots in the video fluctuate depending wether the vocals or beat is dominant.

Mood

listening to this song puts forward a feeling of mystery and a majestic, this is done in combination of many aspects in the video and music for example no people in the video, graffiti, panning landscapes, stars, clubs and the nature of the vocals.

Intended audience

Here i would say 16 - 40 but really i believe there are many other people listening to this because it is very pleasing to listen to and really is universal.

Tuesday, 30 April 2013

need for speed undercover sounds remake


This sound remake was the hardest out of all the other sounds, this was because acquiring the right sounds was very hard to do for example cars crashing, police sirens, speeding engine e.g. with a lot of hard work and patients i got the sounds i needed but these were not at the right proximity or loudness and i had to change a lot of the sounds in the editing process.

I got the siren noise i recorded from a passing ambulance, the car crash from smashing two tesco trolly's together and speeding car by recording the exhaust of a sports car.

I also recorded passing traffic as foley sound and used some segments for cars passing in the game

For the pop ups in the game i got on the electric guitar and strung down on the strings to create a screeching sound.

The last noises i added were radio music, for this i selected two songs very carefully which i believe complimented the mood very well. Half way through the car chase the music gets changed so for the radio station change i put a radio static noise in-between to make the game more realistic. Also when the car crashes the radio cuts off and restarts, i did this to be more immersive.

The biggest problem i had was to make the sounds an equal volume. Some of the sounds i had were too quite and some were too loud, at the end i balanced the sounds out to compliment each other but the over all audio was still a little quite.

I believe this piece came out great for the nature of the game and the difficulties in acquiring the sounds.

fight night campion sound remake



Here is one of the games i have chosen to make sounds for, this game was pretty simple and was easy to work with i used a lot of interesting effects and filters to get the exact feel i wanted.

First of all the sound and setting had to match, here we have a boxing ring so most of the sound would be from the audience cheering in a large echoing room, for this i got a group of people to cheer and overlapped the sound many times over so you cant hear the looping of the track.

Here you can see the logic version and you can also see the technique i used to get the cheering to sound good.

To get the proximity and feel right i adjusted the reverb to get a good echo sound and after sound which then made it sound like a real boxing audience.

I have also played this game myself and studied the gameplay, the punching sounds in the game were there but was not too loud, i took this technique and used it myself for my punching sounds which came out very well.

One thing i believe i could have done better would be the vocals of the commentators which were too loud and the proximity wasn't too good,  

QUES. 6 the difference between audio and MIDI

QUES. 5 name a sound designer and discuss them

 

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